Archive for mirrors edge

There’s something about Mirror’s Edge…

Posted in Gaming with tags , , , on 15 March, 2009 by J-Man

That lets it top nearly all the games I’ve played. Immediately I’m thinking gameplay, music, and obviously the city itself. And that is what makes the game brilliant. I was pondering it recently, and I came to an incredible realisation. Mirror’s Edge is the most beautiful thing I’ve ever played. Or seen. It’s world is simply so beautiful and believable, it tops any film, game or book universe I can think of.

Of course, that doesn’t make it a brilliant game in itself; it just makes it a brilliant world. It’s too short, the story is weak, the combat appalling, the gameplay frustrating, the weapons unsatisfying and the slow-mo is just wrong. It’s too long, it slows time down too much, making it actually boring, you can’t exit out of it, and there’s no discernible way to regain it except to wait a few minutes.

I was reading from nearly all reviews that the combat is terrible, and it is. You’re forced to study repeated animations, and there’s a nonsensical and pointless way of disarming enemies. The standard melee attacks are ridiculously weak and give you little impression of any physical connection with the person you’re beating. Worst of all, it forces you into this depressing combat, often having enemies guarding the only exit. Tom Francis makes some excellent suggestions that could improve this part of the gameplay here (and indeed some other aspects).

I won’t even get into the story, but its your usual “ZOMG DOUBLE-CROSS” “OH NOES YOU’RE DYING” dirge you’ll find in most games. But Faith is a likeable protaganist, unusally modest and able to say things other than disenchanted sarcasm most protaganist spew out.

But really it’s the world that wins me over. Every time I play, I’m just sucked in. I’m amused when people call Crysis the most beautiful game they’ve ever played. Crysis is just a bunch of trees and some dirt compared to ME. I would put some of my hundreds of screenshots in this post, but unfortunately it won’t let me due to them being .bmp format. Instead, bring your eyes up to the banner.

Mirror’s edge fanboy drooling speculation

Posted in Gaming with tags , , on 8 January, 2009 by J-Man

No, I’m not a fanboy, but I have been drooling over it. There are two art/architecture styles I’m inexpicably drawn to; gleaming sci-fi cities, and grim urban decay. Ess tee ay ell kay ee ar: Shadow of Chernobyl satisfied my thirst for the latter in a videogame, so Mirror’s Edge is sure to complete my life.

This used to be my banner, I may switch back.

And despite the relentless average reviews, my hopes remain high for Mirror’s Edge. With the keyboard and mouse as the controller, surely us PC-ers can not die as much as all the consolers complain about.

Another criticism is the short length. However, the devs are releasing some beautiful extra levels, based on speed runs, as a response to the criticism of the difficult combat:


Slight change

Posted in Gaming, Site news with tags , , , on 19 December, 2008 by J-Man

If you direct your eyes to the header above this text, you may notice I changed the image. It’s gone from the gleaming sci-fi dystopia of Mirror’s Edge to the ominous hand of the Illuminati in Deus Ex. I think I prefer this one much more, as it also ties in with the whole philosophy/politics slant of this blog, whereas the last one felt kinda irrelevant. Anyway, if you had no idea what Mirror’s Edge is, it’s a game about free-running (the activity of running through a city), while I will soon do a post on Deus Ex.